Thursday, September 21, 2017

Fwd: Post at Berkeley

The Department of Music at the University of California, Berkeley,
invites applications for a tenure-track appointment at the rank of
Assistant Professor in the areas of Music and Technology, with an
expected start date of July 1, 2018.

We seek applicants with a record of research in the fields of music
and technology through any combination of journal publications,
technological innovations, associated work in composition, sound art,
or trans-disciplinary collaboration. The ideal candidate will present
new visions for the research agenda at the Center for New Music and
Audio Technologies (CNMAT).

Follow this link for more details and to submit application materials:
https://aprecruit.berkeley.edu/apply/JPF01479

Tuesday, September 19, 2017

Fwd: iPads in HE 2018 Call for Papers Update

The 3rd biennial iPads in Higher Education Conference, iHE 2018 will
be hosted by Bath Spa University in Bath, UK 10th - 13th April 2018.

Revised call for papers: 29th September 2017

We understand some of you have encountered problems submitting your
papers to EasyChair, we apologise for this and have resolved the
issue. We have also revised our deadline for submissions. Proceedings
will be published open source and selected papers will be released in
a special edition journal.

http://www.ihe2018.org/ihe-comittee/submissions/

Submission information

Long papers (5k-6k words) – 20 minute presentation +10 min Q&A
Short papers (2k-3k words) – 10 minute presentation +5 min Q&A
Posters

*Revised Submission Deadline : Friday 29th September 2017*
Accept/Reject Notification and feedback: Friday 10th November 2017
Camera-Ready Submission of all papers: Friday 19th January 2018
Publication of programme: Monday 19th February 2018

www.ihe2018.org

Emerging from the Art+DesignLab in Cyprus, through the first
conference in Paphos in 2014 and most recently at San Francisco
university, iPads in Higher Education provides a unique platform for
sharing experiences, engaging in debate, and inspiring new approaches
to enhancing learning and teaching.

Our students expect fast and free, they expect to be able to access
and engage using their phones and other devices as part of their
learning and our staff expect to use devices to be proactive and
creative scholars. We know more about our data and are more concerned
than ever before about security and protecting our privacy in this
ever changing world.

Since its introduction in 2010 the iPad, like the iPhone, has
fundamentally changed our perception of mobile devices, providing us
with opportunities to alter the way in which we engage students.
Increasingly, new devices such as Google Pixel, Microsoft's Surface,
and mobile phone technologies have also positioned themselves as
viable tools for enhancing student engagement.

The conference will explore and facilitate discourse around the role
of iPads and other emerging mobile technologies in education,
research, culture, and policy.

Pedagogy & Instruction

This category covers the use of mobile technologies to enhance student
learning and engagement on any level, from primary school to graduate
and post-graduate studies.

- Assessing educational apps
- Instructional innovations
- Faculty professional development
- Assessing educational apps
- Collaborative, project-based and context-based learning
- Engagement with Learning Management Systems/Virtual Learning Environments

Research & Theory

Papers and presentations in this category could include the use of
theory in mobile technology research, a comparison of research
methods, innovative approaches to research, ethical considerations in
research, and challenges with conducting research using mobile
technologies.

- Empirical research on the instructional use of mobile devices
- Case studies on the instructional use of mobile devices
- Action research with mobile devices
- Pilot projects
- Research in App creation

Emerging Mobile Technologies

Topics in this category could address newer mobile technologies,
including both devices and apps. These sessions could be more
informative rather than research-based, and could include less formal
experiences using new technologies.

- Evaluation of iPads and other mobile devices
- Mobile creativity tools
- Enabling flexible learning
- Virtuality
- App production
- Augmented Reality
- Immersive environments

Culture, Policy & Ethics

Culture – defined in the broad disciplines of sociology, anthropology
and psychology; Policy – defined in terms of administration in the
adaptation of mobile technologies or the study of explicit and
implicit actions reflected in a learning environment/institution;
Ethics – ethical considerations of mobile technology, including but
not limited to areas such as privacy, permission and security.

- Using BYOD or institutional devices
- Developing a mobile strategy
- App creation
- Research issues
- Students as co-creators
- Teaching in schools
- Vlogs
- Use of web tools
- Social media strategies
- Data management

The Location
Listed by UNESCO as a world heritage site, the city of Bath is famous
for its beautiful architecture, iconic sights and fascinating history,
all of which attracted visitors for thousands of years. The city was
founded upon natural hot springs with the steaming water playing a key
role throughout its history. Lying in the heart of the city the Roman
Baths were constructed around 70 AD as a grand bathing and socialising
complex. It is now one of the best preserved Roman remains in the
world.

The conference is hosted by Bath Spa University

More information at www.ihe2018.org

Neil Glen MA RCA n.glen@bathspa.ac.uk

Monday, September 11, 2017

Fwd: Accessible Filmmaking, Sound Design and Binaural Audio - Event in London


Saturday, 23rd September 2017

We're pleased to announce that we will be hosting a digital exhibition to showcase the research of the Enhancing Audio Description Project (AHRC) into how sound design techniques can be used to rethink accessibility to film and television for visually impaired audiences.

We will be screening a short film with its enhanced accessible soundtrack. There will be four screenings throughout the day where each one-hour session consists of an introduction to the project, a short film screening and a Q/A session.

Sessions start at 9:30, 11:00, 13:30 and 15:00. Please only book one. 

The event will be held in the Clore Auditorium at the Tate Britain.

Tickets to the event are free, however, we do ask that you book tickets for the screening time which you will be attending, you can book tickets here 

Best wishes,

Mariana

--
Dr Mariana Lopez
Lecturer in Sound Production and Post Production
Department of Theatre, Film and Television, University of York
Web: http://www.york.ac.uk/tftv/; http://www.marianajlopez.wordpress.com

Friday, September 8, 2017

Fwd: Serious Games, Education and Inclusion for Disabled People: Call for papers for The British Journal of Educational Technology



Call for papers for a Special Section of The British Journal of Educational Technology

Serious Games, Education and Inclusion for Disabled People.

Guest Editors:
Dr Marion Hersh, Biomedical Engineering, University of Glasgow, Scotland marion.hersh@glasgow.ac.uk
Dr Barbara Leporini,  ISTI - CNR, Pisa, Italy
barbara.leporini@isti.cnr.it

Overview
Digital games of all types, including serious games, are becoming increasingly popular. Their potential for using serious games in education makes it imperative that serious games for learning are designed in ways which take account of the needs of disabled students and staff and ensure their full inclusion.  Otherwise, there will be an increasing digital divide.  This is becoming increasingly urgent, as educational digital games are becoming more widespread.

This special section will aim to stimulate critical debate on and research into all aspects of digital games to support the learning of disabled people.  This will include
theories, approaches, principles, applications, the state of the art and the implementation of inclusive games in general, as well as specifically in the context of education and innovation.

The term education is understood very widely to cover anything which aims to increase the knowledge, skills or understanding of disabled people.  It includes learning, education, training and/or rehabilitation in formal and/or informal contexts and both learning on one's own and with a teacher and/or as part of a class.

All papers should have a significant original contribution.  However, this can take varying forms, including presentation and discussion/evaluation of the results of a survey; presentation, discussion and evaluation of new digital games for disabled and/or all learners; and/or review and critical evaluation of the current state of the art.  Research methodologies should be clearly, but concisely presented and show rigour.  All papers should clearly describe the underlying theoretical and conceptual framework and relevant to an international audience.

Submission and Inquiries
We therefore invite submissions concerning  the application of serious games to support the education, learning and inclusion of disabled people, with education understood very broadly.  There is a two stage submission process.  The first stage is an abstract of up to 250 words.  The authors of particularly high quality abstracts will be invited to the second stage, submission of a full paper.  Therefore, abstracts need to demonstrate that the paper fits the special section remit, has a rigorous methodology, is innovative, makes a significant contribution to the field and is relevant to an international audience.  Full papers will undergo the standard reviewing process.  Therefore, invitation to submit a full paper is just that and should not be taken as indication that the final paper will be accepted.

Authors who are unsure whether their work is suitable for the special issue should submit an abstract with a query to the guest editors well in advance of the deadline.

Abstracts should be clearly and concisely written and generally include the following:
•    An introduction of one or two sentences stating the research aims and educational context; e.g. undergraduate; high school; pre-school, all levels etc.
•    For empirical reports, a brief summary of the data collection methodology.
•    A summary of the outcomes and an indication of their strength and significance
•    Concise conclusions and implications in two or three sentences. What new insights does this research provide? What is its unique and significant contribution to the field? How is it relevant for a diverse international audience?

Important Dates:
Abstracts to Guest Editors: 6th October 2017
Notification of Abstract Acceptance and invitation to submit full paper: 16th October 2017
Submission deadline for full paper: 8th December 2017
Approval of full article for peer review: 15th December 2018
Last Article Acceptances: 30th April 2018
Articles published online as soon as copyediting is completed.
Issue Publication July 2018.

Fwd: CfP: JAES Special Issue on Augmented and Participatory Sound and Music Interaction using Semantic Audio


[Apologies for cross posting, please circulate widely. Call for submissions to JAES special issue. Submission deadline: 29 Oct. 2017]

Dear All,

Following on from the success of Audio Mostly 2017, we are happy to announce an upcoming special issue in the Journal of the Audio Engineering Society on Augmented and Participatory Sound and Music Interaction using Semantic Audio. 

Authors of research papers matching to the theme of the special issue (described below) as well as authors of significantly extended versions of Audio Mostly 2017 papers are invited to submit their work to this edition. The special issue is planned to be published early in 2018, therefore a tight reviewing and revision schedule is in place. The paper submission deadline is 29 Oct. 2017. 

The full text of the call and instructions for authors can be found at the following link: http://www.aes.org/journal/pdfs/2017/CfP_APSMIUSA_2017.pdf


JAES Special Issue on Augmented and Participatory Sound and Music Interaction using Semantic Audio 

Theme: 
Augmentation implies pushing boundaries and going beyond the ordinary, for instance to provide greater degrees of freedom or access to new information. Participation is concerned with the role and engagement of agents in processes or situations. In this special issue, we invite studies applying these concepts to sound and music interaction using semantic audio technologies. Augmentation and participation both have strong design implications for interactive audio systems as they require an enrichment or rearticulation of affordances and agency. For instance, the gestures of a drummer could be the source of accompanying visualisations, or an audience could be given a creative role during a performance. Central to systems of this kind are semantic audio technologies situated at the confluence of signal processing, machine learning, and data and knowledge representations. Together with sensors, wearables and web frameworks, they provide a range of information processing techniques and design media with which to explore augmentation and participation. Associating meaning to audio and contextual signals has the potential to create new opportunities for stakeholders in the production-consumption chain, to enable interaction with audio in human terms, and to facilitate new connections between computer representations of sound and music and the physical world. We also encourage authors to evaluate and discuss to what extent novel augmented and/or participatory systems affect user experience and emotional response at the individual or social level. This special issue is motivated by the success of the Audio Mostly 2017 conference (AM'17) themed "Augmented and Participatory Sound and Music Experiences". Original papers presenting unpublished work related to research on - but not restricted to - the topics listed below are invited for consideration, including significantly extended work that was presented at AM'17.

Proposed Topics:
• Systems for augmented and/or participatory composition and performance
• Semantically-enhanced human-computer interaction
• Novel interfaces for sound design, audio engineering and post-production
• Auditory display and data mining using sonification
• Smart musical instruments and the Internet of Musical Things
• Gestural interaction with sound or music
• Biosensors and wearables for sound and music interaction
• Intelligent navigation in audio libraries and recommendation
• Augmented and virtual reality with or for sound and music
• Affective and human-centred computing applied to sound and music
• Intelligent music tutoring systems and games
• Signal processing, machine learning and semantic analysis for interactive audio applications
• Health, accessibility and industrial applications
• Evaluation, user studies, co-design and experience design methodologies

Important Dates:
Submission deadline: October 29, 2017
Author Notification: December 5, 2017 (approx.)
Planned Publication: February/March 2018

Author Guidelines:
Please submit complete 6 to 8-page papers by October 29, 2017. All submissions will be peer-reviewed according to standard JAES review procedures. We welcome original research as well as revised and expanded versions of "Audio Mostly 2017" or AES conference papers addressing the theme of this special issue. Please follow the Author Guidelines found at: http://www.aes.org/journal/authors/guidelines/. Papers should be submitted online at: http://www.aes.org/journal/submit/. When submitting a paper, please choose the category "Special Issue (Augmented and Participatory Sound and Music Interaction using Semantic Audio)" rather than Research Paper or Engineering Report. This special issue is planned to be published in early 2018, therefore a tight reviewing and revision schedule will be in place.


Guest Editors:
George Fazekas <g.fazekas@qmul.ac.uk>
Mathieu Barthet <m.barthet@qmul.ac.uk>
George M. Kalliris <gkal@jour.auth.gr>



Best wishes on behalf of the guest editors,
George


George Fazekas
Lecturer in Digital Media
Centre for Digital Music
School of Elec. Eng. and Comp. Sci.
Queen Mary University of London, UK
email: g.fazekas@qmul.ac.uk